![]() Wikinger has very interesting setup that bring some CoH1 things back, their grenades have invisible counters, and generally there is a lot larger unit diversity, more with some doctrines than with others. There was only one Italy mod that was decent but you had to sacrifice the Pioneer squad you started with to get a true Italian unit lineup and the only Commander bonus they had was Hulldown being a constant unlock.Īdvanced Powers is nice for ridiculous units and interesting doctrines but can be extremely frustrating, it feels like Wehrmacht only does well with Panzerkraft while Allies are completely doomed against any OKW Specialization bit that's just from playing with the AI.Ĭurrently best mods for CoH2 (Not by playerbase, because All Units wins there by a long shot) are Wikinger and Spearhead. China-Forgotten Ally used to be a good choice despite its blatant disregard for the arsenal during WW2 in Tier 4 but now it's got a bunch of redundant units and ridiculously low fuel costs to unlock buildings while replacing Soviets. I find that Imperial Japanese Forces is the best mod that adds a faction to the game that actually feels like it fits although it replaces Wehrmacht and could use a few more non-doctrinal units like the Type 1 Ho-Ha halftrack and perhaps the Type 92 battalion gun. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderless Replay Files: How to Watch CoH3 Replay Files - How to Watch CoH3 Replays Without FOW.Beginner's Guide to CoH3 Skirmish/Multiplayer (1) (2).Official CoH3 Bootcamp Series: Beginner Guide, Intermediate Guide, Advanced Guide.Also be respectful and maintain reddiquette with regards to voting. Keep game related historical debates military in nature. Only link your own content if you're a participating member of the community. Any memes or 'reaction' posts must either feature game content and/or a decent level of creative input referring to the game - example. either use a flair tag or mention it in the title. Tag which game in the series you are talking about. A missing folder indicates that you can't mod the currently selected category.Company of Heroes is a highly acclaimed real-time strategy series it uses tactical gameplay and engaging aesthetics to create dramatic Second World War battlefields.Ĭome here for the latest news and conversations about all games in the series. Currently, you can't mod commanders or intelligence bulletins. If you'd select "commander" from the category list you would see that this folder is missing. This indicates that you can mod the currently selected category. There is this empty folder called "attrib" at the bottom of the treeview. It won't take you long to realize what a category is about. For example a Sturmpioneer squad consists of 4 Sturmpioneer entities.Īs you can see, these are quite obvious. ![]() Here's a list of some of the most common categories: In this tutorial we are interested in the category "sbps", which you should now select from the categories. You can quickly swap between categories by using the menu "Categories". In AE different kinds of Attribute files are divided into categories. Click Save.įigure 9: Freshly loaded Attribute Editor Once you've created the necessary folders, you can finally choose a name for your attrib file. You could name your mod's sub-folder as " my first mod". If you don't have the folder " mod projects", create it. Attribute File: Click the button "." and browse to C:\Users\***YOUR NAME***\Documents\my games\company of heroes 2\mod projects and create a new folder for your modification.I would recommend saving your mod projects to C:\Users\**YOUR NAME**\Documents\my games\company of heroes 2\mod projectsĪlso remember to use sub folders for each mod so that it's easier to maintain multiple mods. Any other format will break your mod and it will not be available in-game. Preview Image (280x280): If you happen to already have a preview image for your mod, you should select it with the open file dialog by clicking the button ".".Figure 6: Filling the Property Bag Group Wizard
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